structure can not be sold do not sell games
Leisure – Hobbies & Entertainment | Magen Pless | 1 viewsBeing funny, the game which it cannot sell
When one time it is fixed, how the game making good, it cannot sneak away, such it is spiral it cannot sell it is. |
As for the game which it can sell it probably is why to be able to sell?Because it is funny, probably will be?As for the game which it cannot sell it probably is why not to be able to sell?Because it is not funny, probably will be?Always, so is not.Although it is funny, even the game which cannot be sold is many.Such a title, from the user, being quietly appraised with the kind of treatment masterpiece which hides it reaches, it is.
As for the game which it cannot sell, the time, content of the game there are times which fall to spiral it cannot sell unrelated, become not be able to escape.This time such, speaking concerning the structural problem where the game which cannot be sold is stuck, you think as like.
As for the brand-new software, the profit is thin
The steam whistle of the legendary ground of zeruda which causes price sag because of shipment excess.Such circumstance for the store very much is mazui reason. |
You explain spiral it cannot sell, it is necessary story to do a little first, concerning the business of the game store.The commodity, game is the commodity where the profit is very little.5 stocking, when 1 it is left over, interest blows off roughly with that, it is such image.of course, if profit is more severe price cuts to sell, in some cases, products are sold with heavy loss.
in recent years, 2009the legend of zelda was released at the end of whistle of the earth has caused a drop in prices. release1in less than a month nearly half is also about the emergence shop you can buy at. when this case was, shops will have been quite a loss.
you might think that such a business would not be, this is a story of new software only. many new games shop is judged in the small profit, has a structure used to take a profit on. software is used, purchase price of selling price, it is not easy to make a profit because you can control the leading shops.
it was a little story. the important thing is, buy new thing called a thin profit. so, that do not have excess inventory purchases the appropriate number on the go and operated the shop, are problems to be considered in very severe.
this, must not be sold without yosa, will be the key not sell a large spiral.
5the book purchase, oshimai
in this story there are some exceptions of course. for example, such as intellectual training system, games and other users to buy the more light is sold slowly over a certain amount of time. shop of course also, consider the inventory management in the long span. |
some, suppose you have a game does not sell. shipment5in this ten thousand, the number of sales the first week2this ten thousand. is not known but, the content is novel, users of some maniac had been expected to. in, it is a shop5let’s assume this purchase was.
then this is, to coincide with release5when the unit is no longer immediately, people of the shop is also repeat something while checking national aggregate, i think i will put a re-ordering that is. but, first week2in this ten thousand, a store of your own place2this was not only sold. as i mentioned earlier in, 5the book purchase3once the deficit completely unsold or is this. so not the best situation, the little warning.
release1months later, total in the nation somehow stretched3where this has come to ten thousand, shop just is activelyPOPto convey the good of the game to devise a softening, stock was3assume that you have closed out this beautifully. i lived in the deficit without an effort of the shop, was good was good, and.
it is however, now, so make a re-ordering or, story is not that.
staring at the shop and manufacturer
the way, put in the calculation is reduced demand for new manufacturers around and used it in over time from the date. simply, 2~3unit sales of this is the case of ten thousand, also does not circulate so used is too small absolute number. |
as described earlier also, profits obtained by selling the shop is a new game software does very little. so, cut to much trouble selling well, it will be just that stock is also greater risk. and not considering re-ordering to any aspect of assortment does not ikire, thinking in quite severe there is no doubt. and that this, you put a stop to the manufacturer.
shipment5this ten thousand, although every manufacturer is going to buy buy user at this point5ten thousand worth of sales this will be finalized. first week2selling to this audience from the shop ten thousand, release from there1months after1this stretch ten thousand total3this reach ten thousand. in turn, how it works only for san manufacturers increase sales from there, story is about or move.
also any manufacturer’s, we want to increase sales as much as possible. but when we consider realistic, still remains after all even after advertising and promotional spend money here2this is ten thousand only be digested, shops may not be re-ordered me. that is, story is likely that the manufacturer’s sales growth is not much comes out.
this would stop, if you do not shop without being hammered out measures to purchase sells manufacturer, manufacturers will face a situation that does not make sense to advertise shops must purchase, you fall into a rigid state. this is, so it is not selling spiral.
that will not sell the first blow of contrition, if you move the processing industry to defeat rather than win in the fight for, game is not sold will lose the chance to emerge.
moreover, this painful blow, attacked before coming to know what is funny or interesting game is not.
game is determined before play
inazuma eleven is a manga serialized in monthly comic korokoro. the wall of the low visibility faced by new titles, i went overcome by strategic media mix. ( illustration hashimoto mochichi ) |
game industry, has a structure to dislodge it released immediately after evaluation of a very difficult sell. but, i called immediately after the sales of sales, determined by the dextromethorphan and the game does not necessarily. it is not because the products have not played anyone in the user. as it were, number is determined by the size of the awareness and expectations.
i called the game software, basically you have to look at playing, this item is not in some cases can be used to determine whether or not must be interesting to try to clear. it, evaluation is determined in such a situation does not play until the end nobody, if there is a situation can not be sold, such as stigma is pressed, it is simply too good and, guide think so. it is interesting that the game situation can not be sold, does not benefit anyone.
but, does not always go in the form hamarikon games do not sell all of these. there is also a game i grew a result of selling your own risk patiently manufacturers, there is also a game the user has made to expand, reviews. for example, nintendo is level fiveDSfor2008inazuma eleven was released in year, first week about4this ten thousand was. then, TVmedia mix strategy paid off, such as animation, now the total about40this ten thousand to. further, 2009eleven of the sequel was released in the year2 invaders threat fire/what blizzard million hit has been achieved.
development costs of the game is the yearsoaring, 1investment of hundreds of millions of yen are in this game is not uncommon anymore. that was made to do so, had failed before the play is, too wasteful. also have a chance of levitation force to the product after its release if they have, the game industry may be required to make such a mechanism.
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