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What is Storytelling in RPG?

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Basically, the essence of RPG today, is the story.  Like a campfire horror story, the Storyteller needs to have a kind of ability with speaking.

In fact, only with the evolution of RPG has humanity seen the traditionally passive role of spectator turn into an active and participative role.

RPG is different from traditional Storytelling in that only one player is responsible for what we call traditional narrative.

This person who narrates an RPG is designated as the Game Master or in older RPG games like D&D known as the Dungeon Master (for those who know the cartoon series by Gary Gygax).

The other RPG players other than the Narrator (up to as many as 10 or more players can be in any given RPG game at once) are only responsible for their RPG player character’s actions and interpreting those actions as best they can.

Points and evolution are awarded in RPG to those who role play well, dramatizing (even cheesy-ishly) and those who accomplish their own goals as characters.

Today, traditional table-top RPG games are more focused on the Storyteller aspect of the game, and somewhat free of heavy numerical rules.

The RPG “story” and how RPG conflicts are resolved is more important than the debates about the conflict itself.

When conflict is the focus it has a more melodramatic aspect with slow motion 360 degree camera shots that make the RPG Storytelling action very emotionally involing.



Mario Lopez has been playing RPG since the age of nine. His mother and father were both avid storytellers and would enchant his world of nocturnal slumber on a nightly basis before every sleep. After discovering RPG the author's father began playing RPG as often as possible both to inspire his son's creative power and dreams.